Author Archives: ConcourseAdmin

ByConcourseAdmin

Release 1.2.1.1 – Feature Test Branch

Hey Everyone!

First off, thanks for all the support. We’re sorry we haven’t released an update recently but we have both been super busy with our personal and professional lives. That being said we are super excited to finally bring local multiplayer to our game. Not only can you play against people locally but you can join other servers as well. Don’t forget that this is in the Feature Test Branch where we do testing before moving it over to the full release branch. For instructions on how to get over to the feature test branch follow the directions here. Don’t forget to restart your steam client because sometimes it doesn’t pick up the latest release of a game.

Also, we are going to be at Orlando iX this weekend. We have a booth so stop by and play our game, you might just get a surprise ;). Lastly, we are celebrating by discounting are game by 25% this weekend so if you haven’t picked it up or your friend hasn’t picked it up, now is the time!

Gameplay
  • Added support for local multiplayer (press f6 to add players locally up to 4 players, make sure you have the same amount of controllers as players e.g. if there are 2 players locally make sure to have 2 controllers, we have only tested with xbox controllers)
  • Only allowed to select from 3 modifiers
  • Modifier permanent slip – doesn’t affect jump height, not as slippery
  • Modifier spawn random attacks – random attacks will appear on the level
  • Added tooltips to modifiers
  • Added icons for each modifier to the upper right corner

 

Code
  • Fixed bug where ready button got out of sync
  • Fixed issue where dropped attacks have trails and a particle system
  • Fixed issue where players joining greed CTF couldn’t ready up
  • Fixed issue where Danger still shows on tiles after a round

 

Visual
  • Added bubble around player after they fall off the level
  • Redid maps to have better lighting
  • Changed look and feel of obstacles to increase framerate
  • Started to experiment with different player models for future customization
ByConcourseAdmin

Release 1.2.1.0 – Feature Test Update

This branch has some very bold additions including but not limited to the beginning of character customization! Granted… you won’t be able to customize anything yet. It’s us testing out a new system, you’ll see a new player model and the direction we’re heading in.

Also included in this version are 40+ modifiers and a new modifier selection system! We’ve decided to make it so you can choose from 3 randomly selected modifiers at a time! Meaning OF the 40+ modifiers available you’ll have the hard choice of playing the hand you’re dealt. This has changed the whole dynamic of the game for the best in our opinion!

(In case you forgot how to access the feature test, go HERE [www.abgamestudios.com] )

Coding
  • Added Random Maze Size Modifier
  • Added One Attack Type Modifiers ( Only Drift, Only Chaos, etc )
  • Added Victim Becomes Attacker ( Hitting another player with an attack applies it to you not them )
  • Added Remove Walls Modifier
  • Addressed glitch where a streamer fell through the walls once ( before us adding this deliberate remove walls modifier)
  • Added Melee Modifier – Speed up tile drop rate
  • Added Melee Modifier – Fewer Battery packs ( Spawns fewer batteries forcing players to fight harder for points and the ability to fire attacks)
  • Added Fire Random Attacks Modifier – Fires a random attack based on the amount of energy you have.
  • Added Modifiers to remove specific obstacles ( No Doors, No Slides, No Gates, etc)
  • Added Survival Modifier – Increase rate of track destruction
  • Added Energy Attacks cost +1 (Energy Attacks cost 1 more energy to fire up to a max of 3 energy)
  • Added Energy Attacks cost -1 (Energy Attacks cost 1 less energy to fire with a minimum cost of 1 energy)
  • Added Certain Obstacles Modifier (Doors Only, Gates Only, etc)
  • Chaos Energy attack has now been split into 4 different attacks (Dizzy – Inverts look controls only, Chaos – inverts movement controls (W,A,S,D) only, Confuse – inverts Jump and Slide controls (these first 3 attacks cost 1 energy each) and finally Flabbergast – does all 3 of the previously mentioned attacks at once. Note: Flabbergast is ranked as devastating, meaning that the attacker will also have an attack applied to them)
  • Changed the cost of Drift (Ice attack) to 2 energy

 

Graphics
  • Created energy patterns for player suit for upcoming customization options
  • Added new player model

 

Sound
  • Added sounds for players falling during Survival mode

As you saw, it’s a big update and there are bound to be errors / glitches. As always if you find any bugs let us know here in the steam community or by emailing: theconcoursegame@gmail.com Also, as I mentioned in a previous announcement, our upgrade to Unreal Engine version 4.12 has messed up the bots. We’re going to be working on that for our next update. Thanks for your understanding, patience and continued support!

Cheers!

ByConcourseAdmin

Release 1.2.0.0 Notes

We’ve got quite a few things in store for you this week! We’ve made GreedCTF and Melee modes both official in this release as well as some other goodies! Check out below for more information!

Code
  • Merged Feature test into the main branch
  • Added GamePad Controls to Default Controls
  • Added Defaults button to control setup screen

 

Gameplay
  • Survival Mode – Increased the spawn rate of obstacles as each lap is completed.
  • Game modes in general – Filtered modifiers for each mode based on relevancy (for example: Hidden Flag isn’t necessary for Survival as it does not use a flag at all)
  • Melee – Tiles are accurately replicated to the client. Also, we clean up any left over “falling tile” indicators so they don’t mislead players.
  • New Attack – Chancla (a modifier created based on jokes with Leshkee) Hit your opponent with the Chancla to slow them down.
  • Added a free flying spectator mode. If you finish a race and are waiting for other players, simply Right-Click to switch to that mode. Left click to re-enter chase cam.
  • Added Chat for spectator mode. Players can also chat with spectators
  • Added the ability to see what attack is selected and how much energy a player has as you follow them in spectator mode.

 

Visual
  • Added Models that represent most of the attacks. (Chancla – Slipper, Drift – Spikey Ice ball, Containment – Pad Lock, etc)
  • Added an indicator to GreedCTF to make it obvious that a flag was captured and by whom.
  • Added visuals to indicate what modifiers are in play
  • Certain menus have been resized and updated for ease of use

 

Audio
  • Added sounds for all attacks
  • Added “Get Ready”, “Go” and Cage lifting sounds
  • Added UI button sounds (hover and confirm)
  • Added a grunt to players when they are hit

There’s been a lot done but we have even more exciting things coming in the future. Please stay tuned and spread the word about our work!

ByConcourseAdmin

Release 1.1.0.4 Notes

In just little over an hour, we’ll be playing with Gaming for Adoption on their Twitch.tv stream! (7pm EST @ https://www.twitch.tv/gamingforadoption) Come check it out! Bryan and I decided to get some last minute updates, fixes and additions into the game before then.

 

Gameplay

Added a chase cam with 2 view modes (press ‘V’ to toggle and “Fire” to switch who you’re following)

Added a new game mode: Greed CTF (Run through the maze, collecting as many flags as possible)

Fixed the ranking of players by points in the “Tab” menu (previous iterations were not sorted)

Reworked and optimized HUD (under the hood)

 

Visuals

Fixed “Tab” overlay and End Game Summary screen so that they show scores and names of players with their corresponding colors

Added “hit confirmation” text to the affected players (client side only, meaning only YOU will see the confirmation text)

Tweaked the visuals on the maze level

Removed orbiting motion at the end screen *temporarily*

 

Stay tuned for more awesome updates, check out the stream and throw your support behind such an awesome cause! :)

ByConcourseAdmin

Release 1.1.0.3 Notes

Early release this week! Bryan and I got through some of the more game breaking or experience hurting bugs and wanted to get those changes up as soon as possible!

 

Gameplay:

  • <Survival Mode> At the end of the race, the UI would disappear at random issue has been fixed
  • The accidentally slipping into spectator mode bug is fixed
  • Fixed BUG in Survival Mode where “The Cage” (Start area) didn’t show up on the client side

Visuals:

  • Reduced the speed of the end rotating camera
  • Added descriptions to the attacks during selection
  • Renamed modifiers so that they are easier to understand

This week we will add some more graphical polish and potentially add some new gameplay elements as well as features. 

Thanks and stay tuned!

ByConcourseAdmin

Release 1.1.0.2 Notes

Hey Everyone! This week we focused primarily on bug fixes and some polish features!

Gameplay:

  • Your custom key bindings now stay bound
  • The Host options for Survival Mode have been hooked up, you can adjust the density of the level and include or exclude obstacles and attacks just like the Maze Game Mode.
  • Fixed BUG in Survival Mode where “The Cage” (Start area) is invisible or shows a completely different area until you run through it. You should now just see the walls of The Cage.
  • Fixed BUG where the camera at the end of the game that circles the arena sometimes gets locked looking at the stands. It should now function as intended.
  • Set up Near Sighted modifier to work with Survival Mode
  • Set up “Blind” Energy Attack (soon to be renamed to Malfunction) to work with Survival Mode
  • Added the ability to control the number of bots added to the game. You can now load a game with zero bots if you want. The number of bots will NOT exceed the max runners setting.
  • When selecting the Game Mode, the option will default to the last option chosen. For example: If you hosted a Maze server, the next time you go to host it will be set to Maze by default. The same goes with Survival.
  • When joining a server, the Maze Size, Max Rounds and Current Round will now be displayed accurately and up to date.

Visuals:

  • Added a HUD visual effect for Malfunction and for Energy Drain attacks.
  • Added Blocking walls to Survival mode, so you don’t fly out of the course after getting hit with a Super Jump attack.
  • Changed speed of the End Game Camera
  • Set the Drift attack particles to the correct type
  • Changed the look of the Maze Arena to improve Frame Rate
  • Over all Frame Rate improvements
  • Removed Motion Blur

This week we will continue polishing existing features, squashing bugs and listening for feedback!

Thanks and stay tuned! :)

ByConcourseAdmin

Release 1.1.0.1 Notes

Hey everyone!

New Game Mode!

We’re proud to announce a NEW game mode! Survival! Race around a square track trying to stay ahead of your opponents. Over time, the track will increase in difficulty as well as start to disappear! Causing you to fall to your doom! The closer you are to 1st place, the more points you can earn. In this mode however, it’s easier said than done.

When creating a server, simply select “Survival” from the Game Mode drop down. Depending on whether or not you want to rage quit, we recommend choosing which attacks you would like to play with before you play. 😉

NOTE: In this version, the Obstacle % setting does not influence the track nor do the obstacle selections. You’ll see that change soon enough however, please stay tuned!

 Bugs Fixed
  • Fixed bug where joining screen wouldn’t show up when joining from steam hud
  • Fixed bug where password screen wouldn’t show up when joining form steam hud
  • Fixed end orbit camera bug
  • Fixed bug where speed modifier wouldn’t affect bots
  • Removed wonky version checker in the corner of the main menu
  • Optimized rendering to increase performance
Gameplay Changes
  • Changed speed modifier to not be so drastic
  • Adjusted bots for realism (Still tweaking them)
  • Added a Speed Boost pickup for Survival Mode (Allows players to experience a boost of speed for 5 seconds that may save them from falling off of the track)
Visual Changes
  • Added a first pass at a new map for Survival Mode
  • Added Speed Boost graphics
  • Let us know what you think of the new game mode! We hope you enjoy it!

Next week we’ll be focused on polishing existing features, functionality and visuals ( boring, we know, but necessary! :) ). Please stay tuned as always and remember the Steam Summer Picnic Sale will be over in 3 DAYS, grab your copy of The Concourse before then!

ByConcourseAdmin

Release 1.1.0.0 Notes

Hello Everyone!

Bryan and I have been working really hard on bots this week! They aren’t 100% but they are implemented. Make no mistake though they WILL beat you.

Currently the bots can:

  • Get to the Flag
  • Attack the player and other bots
  • Navigate the obstacles most of the time
  • Occasionally get stuck

Currently the bots cannot:

  • Head anywhere other than the Flag
  • Choose any modifiers between rounds
  • Navigate the door obstacle well (They will slam into them and keep moving forward until the door moves)

Adding bots is easy, simply Host a game and set the max players to the number of opponents (Human or Bot) you want. When you go into the server, wait for any human opponents you want to play with and once you click Ready, the bots will take up any empty space.

Keep in mind that this is our FIRST pass at bots, they aren’t streamlined, so playing a full 8 person server might not be the best idea. We suggest starting with 4 and moving up for there if you so choose.

Features:

From 1.0.0.0 Official to now (1.1.0.0 Official)

Added new attack class– devastating – these attacks are essential heavy attacks but with one caveat, a devastating attack will also affect the attacker with an none devastating attack. The attack will more likely be a light attack but could be any of the other non devastating attacks as well.

Added 5 new attacks

  • Superjump – light – hitting you opponent with this will immediately launch them into the air
  • Energy drain – medium – causes your opponent to lose all their energy and it won’t return until the attack is over
  • Malfunction – heavy – causes your opponents visuals to be messed up, all obstacles will dissapear from their vision
  • Magnet – heavy – causes your opponent to be teleported to where you are
  • Switch – devastating – causes you opponent to switch places with you

Re-worked modifier system and Added new modifiers

At the end of every race the winner will be able to pick a game modifier that will last for the rest of the game

  • Speed – players run much faster
  • Fire – players regen energy much faster
  • Recovery – players recover from attacks faster
  • Near sightedness – players won’t see obstacles until they are pretty much on top of them
  • Dizzy – players now play with inverted controls
  • Reset – removes all modifiers
  • Keep Current Modifier(s) – Don’t select a new modifier, keep the ones from the prior rounds

Added loadout ui

This allows you to pick which attacks for that round, go all light to continually have attacks to pummel opponents or go all heavy to really bring the rage out of your victims or any combination you desire

Added server customization

  • Added password protection for servers
  • Control the density of the obstacles in the track (Default is 17%, you can adjust it to a max of 100%)
  • Choose which obstacles you want (or don’t want)
  • Choose which attacks you want (or don’t want)
  • Choose how much energy you want each player to start with (default is 3, max is 6)

Visual changes

Added particles for new attacks
Created new Icons for those attacks
Chaos Attacks Particle Effect now follows the player
New menus have been updated for consistency
Other UI elements updated for consistency or readability
Added UI animation to end of game screen
Added UI animation when completing a race

 

The old feature branch has been merged with the official branch.

If you come across any bugs, please let us know at http://www.reddit.com/r/theConcourse or theconcoursegame@gmail.com

Thanks and see you next update!

ByConcourseAdmin

Release 1.0.1.1 Notes

Hello Everyone!

After our launch on June 1st, Bryan and I have been working really hard on suggestions from live streams, players and critics. Today we present you with the fruits of that labor.

Feature Test Branch:

If you don’t know what the feature test branch is OR how to play it go HERE! It’s really simple. 

Fixes:

Added same fix from 1.0.0.1 that stops users from joining servers that aren’t running the same version
Added same fix from 1.0.0.1 that stops users from searching for servers that are running a different version

Features:

Added password protection for servers

Added auto turrets – shoot the turret and it will shoot that attack back out at your enemies, 6 times for light, 4 times for medium, 2 times for heavy

Added new attack class – devastating – these attacks are essential heavy attacks but with one caveat, a devastating attack will also affect the attacker with an none devastating attack. The attack will more likely be a light attack but could be any of the other non devastating attacks as well.

Added 5 new attacks

Superjump – light – hitting you opponent with this will immediately launch them into the air
Energy drain – medium – causes your opponent to lose all their energy and it won’t return until the attack is over
Malfunction – heavy – causes your opponents visuals to be messed up, all obstacles will dissapear from their vision
Magnet – heavy – causes your opponent to be teleported to where you are
Switch – devastating – causes you opponent to switch places with you

Re-worked modifier system and Added new modifiers

At the end of every match the winner will be able to pick a game modifier that will last for the rest of the game
Speed – players run much faster
Fire – players regen energy much faster
Recovery – players recover from attacks faster
Near sightedness – players won’t see obstacles until they are pretty much on top of them
Dizzy – players now play with inverted controls
Reset – removes all modifiers
Keep Current Modifier(s) – Don’t select a new modifier, keep the ones from the prior rounds

Added loadout ui

This allows you to pick which attacks for that round, go all light to continually have attacks to pummel opponents or go all heavy to really bring the rage out of your victims or any combination you desire

Added server customization

Host the game you want to play, hate a certain obstacle, turn it off, want more obstacles, turn up how often they appear. Dislike a new modifier or attack turn them off.

Visual changes

Added particles for new attacks
Created new Icons for those attacks
Chaos Attacks Particle Effect now follows the player
New menus have been updated for consistency
Other UI elements updated for consistency or readability
Added UI animation to end of game screen
Added UI animation when completing a race

ByConcourseAdmin

Release 1.0.0.1 Notes

Hello Everyone!

These are the changes we made to the main branch, to get access experimental features, check out this link! To see the changes made to the experimental branch go here!

Official Branch:

Fixes:
Search only shows servers running the same version you are running
You can only join servers running the same version

Features:
Added the version number in lower right hand corner, will be red when an update is available

Added announcements button that shows news we want to share with you